Link to Podcast + Reflection
Reflection for
Podcast
Working
on this podcast ended up being an interesting project that primary challenged
the way I presented my argument. In my podcast I was a Gamemaster who was
speaking from the present about the implications of a seemingly unethical
decision he made regarding giving a contestant on a high prize money game show
an unfair advantage. I attempt to explain the rationale behind that decision in
the end as a reflection of the event as a past memory and also incorporated
what the Gamemaster was thinking in the time of the actual moment when the
character Sanjit was the contestant answering the million dollar question.
Through Sanjit’s dialogue and introduction, he is established as a character
who comes from rough beginnings and has lived an extremely adverse life financially.
I subtlety wrote in the dialogue that he spent his childhood in an orphanage to
imply how little family he had to raise him while growing up. I included such
context details to emotionally and logically appeal to the audience to persuade
them to agree with the Gamemaster’s decision making as forms of ethos and
pathos. Especially with regards to pathos, this audio project overall brings to
life an interesting scenario with sound that is entertaining to listen to that
if were presented in just a written form would be more boring or harder to
understand.
The main
purpose of this project is to portray a controversial ethical dilemma and the
decision making process behind a specific individual to educate the audience on
how to determine the most ethical course of action. Using my voice was crucial
in the project as I alternated between the anecdote of the actual Game Show and
my character narrating and giving context in the present. This strategy is very
similar to what was discussed in the Shipka reading as using an “imaginary” or
auditory space as a means of conveying an argument is can be as equally or more
strong than simply writing a paper. Specifically, in the reading, Val used
museum and audio narration to creatively portray her project on American Greed.
This principle was applied in my project by using a voice deepening effect for
the narrating voice of the Gamemaster in the present helped distinguish clearly
which one was which and more importantly to make the project overall more
intriguing to listen to.
Additionally
the Shipka reading discusses how the 2 examples of the individuals who pursued
some sort of audio project could help prompt future areas of exploration. Both
students imagined ways in which their texts could be made much richer and
complex and were pushed to think beyond the “repertoire of choices one finally
commits to when a text is due”. This motivates them to think innovatively and
even improvements upon their own audio project and wider applications are
possible. In the context of my podcast project, essays and texts concerning
arguments relevant to the study of ethics can be animated in multimodal
compositions which may further improve the reception and perception of the
argument. It goes to show that creating multimodal platforms to educate and
argue has so much more potential and freedom in delivering the point than
simply written essays.
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